The Zephyr: An Easy Money Transmission

Not quite the Zephyr, but you get the idea.

Not quite the Zephyr, but you get the idea.

Cold morning sun cut between the slats of the window blind, slashing across Reggie’s face. He stirred and cracked his eyes, wincing as pain cramped protesting muscles. He grimaced, not sure if the price paid was worth surviving his tussle with the Tiburons. The Super had hit him hard, nearly driving him into the concrete like a nail. A metal bar had broken his left arm just above the elbow and chunks of flesh were ripped from him by razor teeth. Only the quick reflexes and cybernetic augmentations from the NAA army kept him from biting it last night.

The only death from the fight was the Super. Reggie managed to put a slug in the monster’s eye and that drove it into a frenzy. Supersoldiers were created during the Eurasia war in the last decade. Subjects were chosen who were inherently violent and administered large doses of highly refined HGH and PCP. The result was the Supersoldier, a monstrous killing machine. They could ignore pain and loss of limbs and had the strength of ten men. Injuries just made them angry. It thrashed among its compatriots, receiving an accidental knife to the femoral artery. The Tiburons scattered, Reggie limping off the other direction, leaving the Super to bleed out on the street.

Clutching his broken arm, Reggie made a few quick inquiries as to where Doc Jimi was working that night. Fortune had smiled on him; Doc was only a few blocks away.

After a quick exchange of an untraceable credit chit, Doc Jimi worked his magic; a blend of fast acting hormone, antibiotic and nanites. It was his own cocktail, untested in mainstream labs and highly illegal. It was also highly effective.

After that, it was a few derm patches to help with the pain, and back to his flat for much needed sleep.

Reggie sat up on the dirty foam mattress and tested the movement of his arm. All seemed well. He ripped the derm patches off, tossing them to the floor. Elbows on his knees, he scrubbed bloody fingers through his hair and wondered what Stahler would have to say about last night. Nothing good, for sure.

The vidscreen’s new message light was blinking. Reggie stood, scratched his backside and stretched. His muscles protested, but it was a good pain, one that would fade as the day went on. Twisting his head from side to side, he cracked his neck.

His flat was a cheap, one-room deal; all amenities in the same space. He tapped the vidscreen as he walked past to the toilet. The ‘screen flashed to life, showing a list of programs he had designated as favorites. A news ticker ran along the bottom of the ‘screen.

“Play message,” he said as his stream hit the water.

The ‘screen flashed again and Gris’ head filled it. She looked worried and had placed herself only inches from the camera.

“Reg,” she was whispering. “Look, Reg. I heard about what went down.” She leaned to the side, out of camera, and Reggie could clearly see the shape of a man asleep on the bed in the background. His face contorted.

Gris’ face came back and she quickly huffed on the stim inhaler. “I told you I had a bad feeling about the job. If you’re still alive, meet me at the Zephyr, fourteen hundred.” The message abruptly went black.

“I don’t need this, Gris,” he told the blank ‘screen. He had clearly seen a ring on the man’s hand. A Special Forces ring. There was only one man in Yndi City Reggie knew who still wore one of those. Jefferies.

“Fuck!” Reggie punched the wall, popping open freshly closed wounds on his knuckles.

He looked at the ticker. Thirteen-thirty. Only thirty minutes. Best to see what she wanted. Maybe she had some ideas on how to deal with Stahler.

He got dressed, and headed out.

~*~*~*~*~*~*~*~*~*~*~

Reggie paused before opening the door, standing underneath the dead neon sign designed to look like a face gusting winds across the seas. The broken tubes were covered with decades of filth. The neon sign announced the building as the Zephyr. It had been established before the space port was built for actual sailors and, of course, tourists. After the space port was built, the natural ebb and flow of the city changed and the Zephyr fell off the beaten path. It was now just a run-down local watering hole, no different than any other in S3.

He scrubbed a bloody-knuckled hand through dirty blond hair and stretched his jaw to the side, testing the level of pain. A few cuts and bruises marred his Romanesque face and new holes and blood stains had sprouted on his clothing after last night’s meeting with the Tiburons. He took one limping step forward and pulled the door open.

Reggie paused a moment to let his eyes adjust to the dimness of the entertainment house. It wasn’t a large space, but the lack of custom at this time of the day gave it the illusion of space. Along the left wall was the bar, a long flat plasteel slab the color of a dead sky. A variety of stools ran its length, no two alike, all empty. Raz, the owner, was leaning his thin forearms on the bar, greasy black hair duly reflecting the space lighting on the wall behind him. On the wall opposite, was a row of booths that offered a choice of entertainments: gambling on the midwest dog races, holovids, ‘net wires, erotica and even a stim station. At one of the erotica booths, two men were groping each other. One wore a black faux-leather vest that was too tight on his muscular frame and the other wore a thread-bare pink angora sweater over his feminine body. Angora’s eyes practically glowed purple, deep on a stim high.

The only other occupied booth was in the back corner. Two Raptors sat there, their heads sporting an inch-wide rut of shaven scalp down the middle, a reverse response to the Tiburon crest. Hovering over their table was a holovid of Vain Gloria. Reggie could barely hear it, but he was sure it was playback of her latest concert. The holvid was made of light that threw off a soft orange-yellow glow. Vain Gloria pranced and sang, an elaborate hairstyle nearly as tall as she was sported small figurines of cherubs. Her surgically enhanced voice was nothing less than pleasing even if you didn’t like the club music she made. Her surgically enhanced body helped as well, displayed in all its erotic beauty, nothing left to the imagination. The Raptors, however, stopped watching the ‘vid when Reggie entered, focusing on him. One of them raised his glass, the day-glow green liquid slopping about, and nodded. They had heard about last night.

Overall, the Zephyr exuded filth and decay. The main floor was filled with empty tables and chairs and would serve as a pub area later in the evening as dock workers came in for synth-ale and a snack before returning home. Almost every surface was sticky from years of not being cleaned properly, paint was chipping from the walls, empty bottles and glasses could be found here and there and the whole place smelled like a toilet. Raz said that in its current state, the Zephyr had charm, an air of being lived in, used.

It was one of Reggie’s favorite places to be.

ds9

Fiction Friday, March 2, 2012

For today’s Fiction Friday, I’m not posting any original work.

Instead, I’d like to talk about a very important part of your fiction writing – Setting.

Setting – where your story takes place – can make or break your story. Where the characters are, how they interact with their environment (or if you write fantasy, how the environment interacts with the characters) and consequences of their actions – all can make a compelling story and, if you’re detailed enough, can immerse your readers into a believable world that will keep them turning pages.

I was discussing with my wife the other day about the various incarnations of the Star Trek shows and told her that my favorite show was Deep Space Nine. Here’s a brief synopsis of the series, lifted from Wikipedia:

The show begins after the brutal occupation of the planet Bajor. With the Cardassians gone, the Bajoran people ask the United Federation of Planets to help run a Cardassian built space station, Deep Space Nine, outside of Bajor. After the Federation takes control of the station, the protagonists of the show discover a uniquely stable wormhole that provides immediate access to the distant Gamma Quadrant making Bajor and the station one of the most strategically important locations in the galaxy. The show chronicles the events of the station’s crew, led by Commander (later Captain) Benjamin Sisko, played by Avery Brooks, and Major (later Colonel) Kira Nerys, played by Nana Visitor. Recurring plot elements include the repercussions of the lengthy and brutal Cardassian occupation of Bajor, Sisko’s spiritual role for the Bajorans as the Emissary of the Prophets, and in later seasons a war with the Dominion.

What makes DS9 really stand out from the other Star Trek series is its setting. It is the only show whose setting is a stationary space station while all the others center on a ship as it travels about the galaxy. What this allowed the writers of DS9 to do, was that they were able to have multi-episode story arcs – some spanning an entire season – and they were able to explore in much more depth the regular characters as they interacted with each other, the one nearby planet (Bajor) and the immediate threat (Cardassians).

Granted, this is scary, but it's the wrong Kardashian.

Garak, a Cardassian's Cardassian. Member of the Obsidian Order, or just "a simple tailor?"

This unique setting of a space station let DS9 stand out among the other Star Trek shows. The writers could now explore themes that until this point (the Original Series and Next Generation were the only shows previous to DS9 – I don’t count the animated series) Star Trek had avoided – such as conflict within the crew and religion.

That’s what makes DS9 my favorite Trek show. The setting allowed so much more character exploration and that’s what I like in TV and books. Setting can give you so many opportunities to explore characters – how they grow and the relationships they have – and that’s what drives a good story. Compelling characters.

For instance, in DS9, there is a bar/casino called Quark’s. It’s run by a Ferengi by the name of Quark and his brother, Rom. Ferengi had made a few appearances on Next Generation, so the race and a bit about their culture had been introduced into the Star Trek universe.

Keep your Federation away from my Dabo tables.

Ferengi are very business driven, ruled by making more money. In TNG, they were mostly portrayed as comedic buffoons, but in DS9, we get to see so much more of them. Their capitalistic nature is explored as well as their sexist culture (female Ferengi are no more than slaves). Quark becomes a central character – much more than just a bartender. He plays informant to Commander Sisko and fall guy when his mother marries the Grand Nagus (the ruler of the Ferengi) and she leads a women’s revolt against the Ferengi sexist norm.

Grand Nagus Zek - a face not even Mom can love.

The Ferengi also play a part in dual coming-of-age stories as the series unfolds. Jake Sisko, the Commander’s son, and Nog, Rom’s son, become good friends and we get to watch them both grow from children to young adults as they both try to deal with stereotypes and racism (as much as Star Trek was willing to go into). It was a great way for the writers to drive home the point of how these various species, all gathered together in one place, will face those types of difficulties. Eventually, Nog enlists in Starfleet – the first Ferengi to ever do so.

So many other themes are explored in DS9 that none of the other Trek shows touched because of the setting of a mobile ship.

  • RELIGION – Commander Sisko is chosen by the Bajoran Prophets to be their savior. Sisko has a big problem with this (at first), but the writers delved into what religion means, how it works and what effects it can have on people.
  • WAR – The on-going struggle of the Bajoran people against the Cardassians is played out and we get to see the long-term effects of war in a variety of ways – economically, mentally, politically, etc
  • FAMILY – There are so many family driven stories in DS9 – the Worf’s family’s redemption by the Klingon High Council, the shape-shifter Odo’s discovery of who he is and his desire to join his people, and even the bizarre family of the Trill people as told through Jadzia Dax’s history.
  • POLITICS – How the Federation presence affects Bajor and it’s people, the Cardassian reactions to it and the eventual introduction of the Dominion – all contribute ways for the writers to explore the various aspects of politics.

I hope you can see how setting can effect your story and that choosing the proper one for your story can open up worlds of possibilties in your writing.